How two K-State professors are helping students level up learning and community through The Game Lab

Posted July 13, 2026

Seth Lickteig and Bradley Burenheide at The Game Lab
By Ashley Pauls
K-State Alumni Association

When Bradley Burenheide ’06 walks into work in K-State’s College of Education early in the morning, sometimes he’ll pop into The Game Lab and discover students are already there, taking a moment to hang out and play games before classes. 

The lab is a dedicated space on campus for tabletop gaming — a hobby that encompasses board games, card games, miniature-based games, and roleplaying games such as Dungeons and Dragons. Despite the students’ busy schedules, they’re drawn to the lab, not just because they enjoy gaming, but because of the camaraderie and friendship they find with the other students gathered around the table. 

And that, according to Burenheide and co-director Seth Lickteig ’07, ’17, ’20, is what The Game Lab is all about. 

Burenheide and Lickteig, both professors in the College of Education, founded the lab three years ago as a space where students can play games in person and also where academics can study/research how games impact the educational experience.

“The beautiful thing about The Game Lab, we've enabled kids to find their tribe,” Burenheide said. “They have found not only kindred spirits, but they have found people they can trust, confide in. It was something that has been the most pleasant of surprises, the relationships that form. We are now a permanent stop on any recruiting tour. You can tell right away when they stick their head in this room, and they go, ‘I'm home.’”

Bringing the dream to life

Burenheide is an associate professor and earned his doctorate in curriculum and instruction from K-State. Lickteig is a teaching assistant professor and earned a bachelor’s in social studies education and a master’s and a doctorate in curriculum and instruction.

Burenheide previously served as Lickteig’s K-State academic adviser, and the two quickly bonded over their love of tabletop gaming.

“I remember Seth saying, it would be so awesome if there was a place where you could study games and play games and have fun with kids,” Burenheide said. “And we both just kind of dreamed about it for a while.”

Lickteig’s career took him away from Manhattan for a season, but he eventually found his way back. And one of the first things Burenheide and Lickteig began to discuss as new colleagues within the College of Education was developing a space for gaming at the university. 

They began organizing gaming sessions in their free time, and excitement continued to build as more and more students started attending. Burenheide and Lickteig eventually approached their department chair about creating The Game Lab, and they formally launched the project in fall 2023. They moved to their current location in the basement of Bluemont Hall a year ago, and Burenheide and Lickteig can’t wait to watch how the program continues to grow.  

“It’s only just starting to scratch the surface of what it could be,” Burenheide said. 

Promoting learning through games

Lickteig, who previously served as an eighth grade teacher at Fort Riley Middle School, wrote his dissertation on the classic fantasy-based card game Magic: The Gathering.

“My research is in, what happens if we play the same game over and over again? I would imagine that the players will learn how the game functions, and games themselves are great for learning, and that it allows you a safe space to try new things, especially on repeated playthroughs,” Lickteig said. “What we talk about with games is that it's all about decision making and resource management. Most games include those as their hallmarks, and so when we do our research into games, that's what we're trying to articulate, especially for non-gamers, what kinds of thinking games require people to do, and we would argue that kind of thinking is very good thinking, and it's the kind of thinking that's hard to teach in typical classrooms. And it's also the kind of thinking that we need in the 21st century.”

Lickteig said one of the most important parts of being a teacher in the classroom is keeping students engaged, and games can play a role in that.

“If the kids are passionate about it, they're going to be more invested in the activity too, and the moment will have more power,” Lickteig said.

When you hear the word “games,” many people think of classic board games like Monopoly, Sorry! or Risk. However, the gaming industry continues to expand, with more recent hits such as Ticket to Ride and Catan. New games cover a variety of themes, topics, play styles and stories. Some are competitive, but some are cooperative, encouraging players to work together to accomplish a goal.

“In a game you are part of the story,” Lickteig said. “You are part of the action, and so if it's a collaborative game, teaching kids how to communicate, how to take a back seat, how to share the spotlight. We are doing these things, not just with middle school, elementary and high school students, but we're also working on this with our undergraduates.”

Another goal of The Game Lab is to encourage students to make in-person connections. Gaming is a way to form friendships, and one of the things that has impressed Lickteig about the students is that they will linger at the lab, even after the game is over, asking himself and “Dr. B” questions and just generally chatting about life. 

“It's amazing how a game can bring people together,” Lickteig said. “If it's engaging, they put these devices aside, and then all of a sudden it's like, I don't care what's going on in Instagram, I care what's going on here in our game. Because we're agreeing to be in this moment together. It's just amazing to see adults interact that way, because you don't see it anymore. Walk into a university hall and see how many people are on their phone.”

Expanding outreach to the community

K-State’s Game Lab is fairly unique amongst its peer universities. 

When Burenheide and Lickteig were initially conducting research, they found examples of digital/video game labs and a few institutions that had mini game libraries that students could utilize. However, Burenheide and Lickteig were dreaming of something bigger: a place where students could not only play tabletop games, but where academics could study how games improve learning.

They’ve had a chance to present their research at Gen Con, one of the largest tabletop game conventions in the world, and they plan to attend again this summer with a group of students. They partner with The Village Geek, a local game store in Manhattan, Kansas, and have also worked with the local school district, USD 383, to host STEM nights and Dungeons and Dragons clubs. They’re also helping to promote a local board game convention called MHKardboard Con, taking place this fall.

They operate the Games in Learning and Teaching academic journal, and starting this fall, they will be introducing an online master’s program on game-based learning. The program will explore the theory of games, the philosophy of play, and game design for the classroom. They’re also planning to offer a game studies certificate for undergraduates. 

Why K-State feels like home

Both Burenheide and Lickteig are grateful for a chance to give back and support students at an institution that’s close to their hearts. 

Burenheide ended up at K-State after working as a classroom teacher for a decade, when he decided to pursue his doctorate. He served as a graduate teaching assistant in elementary social studies, and he fell in love with the campus. 

“It was special. It was challenging in the best possible way, and I pushed myself through the program as hard as I could,” Burenheide said. “I was very fortunate that year that I completed my doc, they were looking for a secondary social studies professor. I was very fortunate to get the position, and I have not looked back since. I have said I'm going to retire here, and it is just as wonderful as it gets. It's a special place.”

Both of Lickteig’s parents are K-State grads, and he remembers attending K-State football games growing up. Although he started out studying computer science and engineering, he decided to switch to education, inspired in part by his mom’s experience as a teacher. He spent some time teaching at Emporia State University, but then he and his wife, Amanda Graham Lickteig ’07, ’12, ’15, were able to find positions at K-State. 

“We always had hoped that we would come back to K-State eventually, and so when that window opened, it was great,” Lickteig said. “And we've been so happy to be back. It's nice to be back in Manhattan and seeing familiar faces. It just feels like home.”

If you’d like to learn more about The Game Lab and how to support its mission, email gamelab@k-state.edu.